![]() ![]() ![]() So I made the root node a spatial node and it didn't complain but it also didn't load the scene. I tried it with the root node of that scene as a room node but my importing code didn't work and complained it was the wrong type. I made a room scene that is just a room with 4 doors and portals on two of them. My idea is that I randomly import scenes to the grid and then convert to rooms. I have been through a few iterations of the idea but settled on trying to use a room manager and rooms in conjunction with the randomisation but I'm not sure if it would even work or how to do it. I am familiar with programming so this isn't really a question about the algorithm side of things, more just how godot works. I am trying to make a simple map generator based on random tiles in a grid. HDRI Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine. ![]() Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Support Godot development on Patreon! Reference material.A community for discussion and support in development with the Godot game engine. ![]()
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